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Happy game steam8/11/2023 The way you interact with the environment is similar to Samorost and Machinarium, with puzzles requiring a little experimentation and deduction to solve. The current build of Happy Game takes around 15 minutes to play through and is a wonderful bite-sized slice of surrealist horror. Your aim is to make him happy and escape the nightmare, but it won’t be easy – he’s haunted by twisted nightmarish visions of his normally happy looking toys and you need to figure out how to make your way past each of them. That being said, there is some challenge to it which proves that it's not always easy to be… happy.Happy Game is a surreal point and click horror puzzle game where a young boy finds himself trapped inside a strange psychedelic nightmare.Ĭurrently in development by Amantia Design (creators of Samorost and Machinarium) Happy Game follows the story of a young boy who finds himself trapped in a nightmare where happiness keeps eluding him. It's a bit too easy with the puzzles feeling like calm interruptions which take away from the fear. The visuals fit the theme well along with the sounds and puzzles with contextual support. Happy Game is a 2D narrative-puzzle horror game for mobiles about a child trying to escape from several nightmares. It might have been better if the developers leaned harder into the narrative. It kind of feels more like a narrative journey broken up by short interactive segments. You never feel pressure or in danger while solving the puzzles which causes the horror to drop significantly. While this can be seen as a strength for those who don't want to linger in a horror game, it works against it. They're all pretty easy to solve so you don't usually get enough time to appreciate them. Yes, there are a fair number of puzzles but they rarely ever last a long time. The game does horror effectively, but it is overall lacking as a game. To add to the horror, some of the puzzles force you to think in a dark manner to solve them. A majority of puzzles are contained and you can figure out what to do through context alone. That is to say, you need to tap on a lot of things, but it never feels overwhelming. They also encourage you to investigate your surroundings as you would in other point-and-clicks. The solutions can come to you from environmental clues. The puzzles themselves stand out by emphasizing the dream and nightmare themes.
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